PoserPhysics 2012

List Price: $49.99


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PoserPhysics 2012

Description

Bring your Poser scenes to life!

PoserPhysics 2012 seamlessly integrates the dynamic power of the ODE physics engine into Poser via the use of wxPython. Use the simple interface to construct complex physical simulations and ragdoll simulations that can run right inside Poser*. PoserPhysics 2012 uses a new linkage system to the ODE physics simulator that is more robust and produces more accurate final simulations.

PoserPhysics 2012 has been fine-tuned throughout to provide better control over simulations, including the ability to link props for more complicated mechanical interactions, with adjustable gravity, and the addition of friction, along with improved dynamic performance of ragdolls.

PoserPhysics 2012 has moved way beyond the original version with the latest ODE simulation engine and an improved wxPython control panel that lets users define physics parameters and even cancel a simulation before it’s completed.

PoserPhysics 2012 is the best 3D toy box a Poser fan could ask for. It will make you smile. It encourages tinkering with your Poser scene, playing with props and scene elements; experimenting just for fun to try out new ideas. PoserPhysics 2012 will let you think creatively while producing animation that looks and behaves physically real. Watch the videos below to learn more about PoserPhysics 2012 and to see dynamic samples in action, right inside Poser.

Get PoserPhysics 2012 today, and bring your Poser scenes to life!

*System Requirements: PoserPhysics 2012 requires that either Poser 9 or Poser Pro 2012 with Service Release 2 (SR2) updates be installed and will not work with earlier versions of Poser. Mac support is limited to OS 10.6 and 10.7.  

Videos

Learn how easy it is to use PoserPhysics 2012 by watching this short tutorial video from Paul Kinnane, the application’s creator.

Check out this video to see some samples of PoserPhysics 2012 rigid body dynamics and ragdoll physics in action:

Who doesn’t love bowling? Check out how props are linked together to dynamically simulate a bowling ball and pins in PoserPhysics 2012:

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